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One of the thorniest issues facing companies wanting to embark on a program of open innovation concerns Intellectual Property (IP). Questions such as how will my IP be protected? Who owns IP as a result of collaboration? – all spring from the lips of newbies. And understandably so as many see an inherent contradiction between wanting to participate fully with OI and owning the IP of all their products and services.

However, the two are not necessarily opposed to each other.  The challenge is to make them work.  But if your mind is still in a fog about all this there’s a free webinar this Thursday, 15th December that will tackle these IP issues and more.

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“Capital isn’t so important in business. Experience isn’t so important. You can get both these things. What is important is ideas. If you have ideas, you have the main asset you need, and there isn’t any limit to what you can do with your business and your life.” So said American businessman Harvey Firestone. And he should know he was the founder of the Firestone Tire and Rubber Company, one the world’s first makers of automobile tires.

But ideas and innovation are not just the province of international business leaders and inventors. Everybody is capable of tapping into their creativity and ingenuity. It’s with that thought in mind that lead Fox Business to compile a list of ten great book ideas for innovation in the workplace – just in time for Christmas.

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A recent post discussed the importance of getting more participation in open science. An article from Top Coder provides some interesting insight into why “gamesourcing” has been such a successful way to engage users in scientific projects.

While the gamesourcing model may not solve every problem, Adrien Treuille, co-founder of FoldIt, a gamesourcing platform which successfully solved a molecular, explains why game-play and Crowdsourcing worked so well for that challenge. Among her reasons:

It’s a Total Rush! Playing a game is fun. Games that tie social experiences to the game-play can be extremely fun for the players. The Foldit creators experienced this first hand as an excited and dedicated community quickly developed around this game. In other words, it wasn’t work, it was enjoyable and therefore people kept coming back to play more. Read the rest of this entry »

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