Multi-user Smartglove for Virtual Environment-based Rehabilitation
A low-cost, virtual environment, rehabilitation system and a glove input device for patients suffering from stroke or other neurological impairments for independent, in-home use, to improve upper extremity motor function, including hand and finger control. The system includes a low-cost input device for tracking arm, hand, and finger movement; an open source gaming engine; and a processing device. The system is controllable to provide four types of multiple patient/user interactions: competition, cooperation, counter-operative, and mixed.
SIVAK MARK [US]; HOLDEN MAUREEN K [US]; MAVROIDIS CONSTANTINOS [US]; BAJPAI AVI [US]; BINTZ CAITLYN [US]; CHRISOS JASON [US]; CL
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